You'll need to go the route of Resoursefulness/Spoils of War/Magic Resistance to take full use of it though. This is a VERY important skill set for Academy. But the biggest reason for taking Galib is that he starts with luck. Quite potent and useful for an army that will have a rather pitiful attack stat overall.Īs for Galib, that's also true that it doesn't help much with neutrals, but in battles against other armies.you'll be shocked at how often it gets triggered. True, the damage from Faiz's vulnerability isn't that much, but don't forget, you're also getting the vulnerability hit too. Maybe Counterspell could be good for her as she casts very smokey I feel that the Sorcery main skill is good, as is Magic Insight (for Phantom Forces if no Summoning), but the other skills in the tree are useless. She can also Resurrect a lot more if she gets it. The bonus is very weak early game but by mid-game onwards she can cast so often that she can have many buffs on your troops (Light) or debuff the enemy with a multitude of curses (Dark). Soldier's Luck does not increase it, it only increases creature abilities' chance of triggering. I also tried Galib, but quickly realised that his specialty is quite limited too, as it doesn't help in fighting most neutrals, and is only very useful when fighting Dungeon heroes who cast a lot of spells at your stacks. I found that it didn't really change anything. I tried Faiz and the additional damage from his Vulnerability is just too insignificant, early game or otherwise.
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